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- To achieve a traditional sharper toon render, try using lights such as the PxrDistanceLight and PxrSphereLight
- To reduce noise in the Toon banding, use a PxrDistantLight, turn off bounces (either PxrDirectLighting integrator or 0 for Max Indirect Bounces in PxrPathTracer integrator)
Video Tutorials
Demo video with Toon Shader overview in Midnight Rebel scene
Demo video with Toon Shader overview in Shipshape Maya scene
Demo video with Toon Shader Light Groups
Demo video with Toon Shader + Hatching Shader working together