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Stylized Looks are a pixel by pixel post-process that are applied after your image is rendered (or during an IPR session), handled by 3 various Display Filters (PxrStylizedToon / PxrStylizedLines / PxrStylizedHatching)
Create your scenes using all the tools within the powerful RenderMan toolkit, including PxrSurface, Lama, and RenderMan lights .. then transform to Stylized Looks!
Mix Photorealistic & Stylized ... all in one render!
Create incredible imagery by using RenderMan Lights to control the transition between photoreal and stylized.
For instance, use the beam from a PxrRectLight to add hatching to a photoreal render. Wherever the light strikes ... hatching is applied
Create your own textures sets
Stylized Looks not only ships with a number of texture presets, but you also have the ability to create and use your own unique textures sets.
Need a specific NPR look? No problem ... create your own hatching texture sets!
Toon + Illustrative/Hatching Lighting + Lines
Toon: Quantize any signal per light (diffuse, spec, refraction, …) with controllable steps
Illustrative Hatching Lighting: Dynamically based on light or camera depth for illustrative light & shadow rendering
Lines: Linework with line thickness, line thickness by lighting, line thickness by custom per object, line color by albedo, line color by lighting, line color by custom per object settings
Mix & Match
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Styles
Mix and match unique and creative combinations of PxrStylizedToon / PxrStylizedLines / PxrStylizedHatching display filters
Try layering multiple PxrStylizedLines, each with a different thickness to create beautiful and artistic interior and exterior linework.
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Create incredible imagery by using RenderMan Lights to control the transition between photoreal and stylized.
For instance, use the beam from a PxrRectLight to add hatching to a photoreal render. Wherever the light strikes ... hatching is applied
Global and per-object control
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Export AOVs for extra refinement
All AOVs associated with Stylized Looks can be exported for further creative refinement and layering outside of RenderMan
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