...
Use light linking to include/exclude pieces of geometry in the AOV. In this example, the PxrAovLight is "off" globally and "on" for the eye in the scene. This linking setup creates a mask of the red sphere inside the refractive glass.
Defining the Output AOV
...
PxrAovLight | MyAOVName |
Channel Source | MyAOVName |
Light Filters and PxrAovLight
...