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The auto mode is identical to rough coating in most cases, but switches to fresnel blend for diffuse layers. This is to accommodate for the common Diffuse < Specular < Clearcoat material configuration, where the diffuse and specular materials are thought of as one single base material, with the clearcoat sitting on top.


Comparisons

Weidlich & Wilkie surface types

These images show a collection of simple and common material configurations, inspired by  Weidlich and Wilkie's arbitrarily layered micro-facet surfaces. These have been rendered with both the fresnel blend mode, and rough coating mode.

Smooth gold with a rough/bumpy purple coating

These images show a smooth gold base layer with a bump mapped dielectric with absorption.

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fresnel blendrough coating

Rough/bumpy gold with a smooth purple coating

These images are of a similar material configuration, but with the roughness and bump map on the base layer instead of the top layer. This configuration demonstrates that even when the top layer is smooth, it still creates a difference in look due to the refraction and compression of rays that reach the base layer.

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