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Info |
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Compared to Inigo's code, this version also adds fractal octaves and turbulence |
Manifold
Input ParametersGlobal
Frequency
Sets the lowest (starting) frequency of the noise layers.
Octaves
The number of noise octaves used. More octaves add successively more noise.
Gain
Also known as persistence. Used to shrink or expand the amplitude of each successive octave of noise. 1/f noise is achieved when gain = 1/lacunarity
Lacunarity
The scaler used to determine the frequency of each sucessive octave of noise. Smaller numbers will cause the layers to be more closely spaced in frequency. Larger values will space them further apart.
Jitter
Controls the amount of jitter applied. 0 gives regular grid, 1 gives a Voronoi like grid
Smoothness
Using 0 produces a voronoi/cellnoise pattern, 1 results in smooth noise.
Turbulent
Should the noise be turbulent
Manifold
The manifold over which to apply the noise. (The default is P).
Adjust Output
Color Scale
A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels
Color Offset
Apply an offset to the result, shifting the colors of the result
Alpha Scale
A multiplier for the alpha channel, useful when the alpha is used to drive a parameter
Alpha Offset
An offset for the alpha channel, useful when the alpha is used to drive a parameter
Output Parameters
resultF
The result of voronoise texture.
resultRGB
The voronoise texture as a monochromatic color.