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The first phase of XPU delivers a complete feature set for look development. However, some features are not supported yet but will be as XPU matures to replace RIS.  Here is a high-level summary of those features supported currently in XPU



Shading

BxDFs, Displacement & PatternsRISXPUNotes
PxrSurface

(some subsurface modes are not available)
PxrLayerSurface


PxrDisneyBsdf

PxrMarschnerHair

PxrConstant

Lama

Volumes

OSL Patterns

(PxrDirt and PxrCurvature are not supported)

C++ Patterns

Baking

Point Clouds




Geometry


RISXPUNotes

Subdivision Surfaces

(Catmull-Clark only)

Polygonal Surfaces


NURBS


Curves


Points

(Some features are not available)

Quadrics and Blobbies


Nested Instancing





Lighting


RISXPUNotes

Analytic Lights

( PxrEnvDaylight, PxrCylinderLight not available; some light parameters are not available )

Mesh Lights


Light Filters


Light Linking


Scalability to many lights

(Some features are not available)




Integration & Ray Tracing


RISXPUNotes

PxrPathTracer

(some features are not available )

PxrUnified


PxrVisualizer

(some features are not available )

Trace Sets






Post Processing


RISXPUNotes

Sample and Display Filters






Pipeline


RISXPUNotes

AOVs and LPEs


EXR, TIFF


Deep Output


Holdouts