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The first phase of XPU delivers a complete feature set for look development. However, some features are not supported yet but will be as XPU matures to replace RIS.  Here is a high-level summary of those features
supported currently in XPU



Shading

BxDFs, Displacement & PatternsRISXPUNotes
PxrSurface

(some subsurface modes are not available)
PxrLayerSurface


PxrDisneyBsdf

PxrMarschnerHair

PxrConstant

Lama

Volumes

OSL Patterns

(PxrDirt and PxrCurvature are not supported)

C++ Patterns

Baking

Point Clouds



  • Custom Bxdf or Displacement plugins are unsupported.
  • MaterialX Lama support will be implemented in a future release.
  • Single scattering support in PxrSurface is not complete because volumetric light transport is not fully supported in XPU.

Patterns & Textures

  • There is no support for custom C++ plugins. Patterns written in OSL are supported.
  • PxrSeExpr is not supported.
  • PxrDirt & PxrCurvature require the trace() OSL call, which is not yet supported.
  • Point clouds are not supported.
  • PxrBakeTexture and PxrBakePointCloud are not supported.
  • Textures with a non square pixel aspect ratio are not supported.
  • If you update a texture while the renderer is running, XPU may not update the texture. If this happens, restart your render.
  • If you stop interactive rendering while textures are still being made, sometimes you will get a crash.

OSL

  • In XPU, the first argument to the OSL getbuiltin() shadeop is ignored. You may continue to specify a first argument in order for your shader to remain compatible with RIS, but the distinction between "primvar", "builtin", and "attribute" that exists in RIS does not exist in XPU.
  • getattribute() calls asking for geometry primvars (in RIS, getattribute("primvar")) are fully supported.
  • getattribute() calls targeting "builtins" (renderer computed quantities that are not directly geometry primvars) are partially supported. Some builtins known to RIS are not currently available in XPU. The most important changes are summarized in the table below. If an alternative is suggested, it means that OSL patterns should be rewritten to use the alternative to be as forward looking as possible, particularly if a OSL global exists.




Geometry


RISXPUNotes

Subdivision Surfaces

(Catmull-Clark only)

Polygonal Surfaces


NURBS


Curves


Points

(Some features are not available)

Quadrics and Blobbies


Nested Instancing





Lighting


RISXPUNotes

Analytic Lights

( PxrEnvDaylight, PxrCylinderLight not available; some light parameters are not available )

Mesh Lights


Light Filters


Light Linking


Scalability to many lights

(Some features are not available)




Integration & Ray Tracing


RISXPUNotes

PxrPathTracer

(some features are not available )

PxrUnified


PxrVisualizer

(some features are not available )

Trace Sets






Post Processing


RISXPUNotes

Sample and Display Filters






Pipeline


RISXPUNotes

AOVs and LPEs


EXR, TIFF


Deep Output


Holdouts