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Welcome to RenderMan for Maya 22!

This latest release of RenderMan for Maya 22 (RfM), includes a number of features to address feedback as well as some fixes to RenderMan for Maya workflow and performance.

Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.

Now in RfM, problems caused by the presence of non-ascii characters in file paths (diacritics, etc.), RfM will error early (fail to load) with an informative message and warn if rendering resources are loaded from non-ascii paths. Please avoid accents, symbols, spaces, and other non-standard naming conventions in file paths, source files, and user names.


 

What's New

  • New Viewport Rendering Options – The visualizer and snapshot icon have new right-click option menus


Miscellaneous and Important Changes 

  • Batched OSL execution is enabled by default (on CPUs supporting AVX, AVX2 or AVX512)

Fixes

  • Fixed a crash that could occur when scrubbing timeline during IPR for scenes involving MASH meshes

Developer Documentation

You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2

Known Limitations

RenderMan for Maya

  • Light Linking volumes is not currently supported
  • Only motion blurred meshes and transforms retain their blur after frame changes during IPR
  • Deselecting "Receive Shadows" does not work.
  • Creating a mesh light from existing geometry during IPR will duplicate the geometry in-render. Restart the render to remove the duplicate.
  • We do not support Camera Facing Curves in Xgen
  • Xgen will not reflect changes in the Collection
  • Limited UDIM texture support in viewport
  • Maya Fur Feedback is not supported

     

    Xgen : Xgen will crash during live rendering unless you set Window > Preferences > Xgen > Multithreading to "off" (unchecked).