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Camera Projections are the lens through which RenderMan views the digital scene.  RenderMan comes with some built-in camera projections: perspective, orthographic, sphere, cylinder, and torus.  Additionally, you can create custom projection plugins using C++.  Both types of projections are available in RenderMan for Katana.

Built-in Camera Projections

The default projection type will use the projection specified either in the CameraCreate node or the Alembic_In camera. The choices are perspective and orthographic.

Custom Projection Plugins

Custom Projection plugins, such as PxrCamera, are created with a Material or PrmanShadingNode and assigned to /root with a MaterialAssign node.  Just like projection modifiers, only one custom projection plugin can be used at a time in conjunction with a default projection.