Page tree

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 6 Next »

Contents

PrmanCameraSettings

This node is used to set camera options and parameters like depth of field controls, shutter timing, render clipping planes, and specifying a projection type.

Built-in Camera Projections

RenderMan comes with some built-in camera projections: perspective, orthographic, sphere, cylinder, and torus.  Additionally, you can create custom projection plugins using C++.  Both types of projections are available in RenderMan for Katana.

Built-in camera projection plugins are available in the camera settings node itself.

 

The default projection type will use the projection specified either in the CameraCreate node or Alembic_In camera.

Custom Projection Plugins

Custom Projection plugins, such as PxrCamera, are created with a Material or PrmanShadingNode and assigned to /root with a MaterialAssign node.  Just like projection modifiers, only one custom projection plugin can be used at a time in conjunction with a default projection.