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Welcome to RenderMan for Houdini 22!

This release of RenderMan for Houdini 22 (RfH), includes a number of new features to address feedback as well as many improvements to RenderMan for Houdini workflow and performance.

  • Rendering with RenderMan will not operate on Houdini Apprentice editions, see Side FX's website for options that allow Third Party Rendering
  • Houdini Indie is only compatible with 17.5, you must be using at least version 17.5.210 or higher


"The Unsullied" by Dylan Sisson, rendered in RenderMan for Houdini


What's New

  • New Viewport Rendering Options – The visualizer and snapshot icon have new right-click option menus

Miscellaneous and Important Changes 

  • Batched OSL execution is enabled by default (on CPUs supporting AVX, AVX2 or AVX512)

Fixes

  • Fixed a crash that could occur when scrubbing timeline during IPR for scenes involving MASH meshes

Known Issues

  • Phantom objects are removed from all rays, not just camera rays
  • Applying undo of deleted nodes or collapsing to subnet may not work as expected
  • Interactive Render Regions may require adjustment to start rendering
  • Rewiring subnet indirect inputs
  • Auto camera creation for IPR
  • RenderMan clipping planes
  • If a light instance's master is disabled, the first render/update will still show the master

Known Limitations

  • Tractor Integration
  • Rendering with Mantra lights not possible
  • Bypassing shader nodes
  • Rendering with Houdini VOPs