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RenderMan for Houdini exposes a powerful system of AOV creation called Light Path Expressions

To specify an AOV you should provide the following information to RenderMan:

  • Variable - Specify the name and type of the AOV, e.g. varying normal Nn.
  • Source - Set the source string for the LPE.  If using a built-in LPE (see below), you can leave this field empty; otherwise, you must provide the appropriate LPE expression, e.g. color lpe:C<RD>[<L.>O].
  • Display - Set this to framebuffer or a specify a filename.
  • Display Device - Specify the type of output. If you want to see your AOVs interactively, you would set it to houdini (for Render View) or framebuffer (for 'it').  
  • Quantize - Set the quantitze for your output file.  For openexr, keep the default 0 0 0 0.
  • Dither - This is unnecessary for floating point outputs such as an EXR.
  • Filter - For color AOVs, the recommended filter is Gaussian. Data AOVs should be unfiltered.
  • Filter Width - As above, when using color AOVs, a filter width of 2 2 using Gaussian matches the default render settings.
  • Statistics - This field is only used if you are specifying AOVs manually for Denoising.

Built-in LPE

Instead of specifying a variable, you can select one of the following


PxrSurface's AOV

Some Bxdfs such as PxrSurface require user LPE setup.