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Welcome to RenderMan for Houdini 23.3!

This release of RenderMan for Houdini 23 (RfH), includes a number of new features and bug fixes that address feedback.


  • Please see the required version of Houdini for 17.5 and 18.0
  • Rendering with RenderMan will not operate on Houdini Apprentice editions, see Side FX's website for options that allow Third Party Rendering
  • Houdini Indie is only compatible with 17.5 and higher, and you must be using at least version 17.5.210 or higher


New Features in 23.3

  • RenderMan for Houdini now supports packed USD primitive geometry nodes

Fixes

  • Fixed an issue with parameters with unknown widget types still being added to hda

  • Fix a bug that would cause interactive rendering to crash when modifying materials or the timeline
  • Fixed a crash when merging vdbs
  • Fixed logging bug when using the preset browser with textures
  • A bug causing importing and exporting shader networks with PxrOSL shaders to the preset browser has been fixed
  • A bug causing importing and exporting nodes with arrays to the preset browser has been fixed
  • We now export packed alembic string attributes as customer user attributes
  • Numerous bugs and crashes when using instancing have been addressed
  • Address an issue when the preset browser would not import material assets with textures correctly
  • Fixed a bug where primvars are dropped when material is applied on SOP
  • Fixed some motion blur bugs with packed geo
  • Fixed a bug that could cause Pixel Filter mode to remain pinned to "importance"
  • Fixed a bug where velocity motion blur was not applied when packed SOP was not time-dependent
  • Fixed a bug where unpacked primitive geometry would not get material attribute applied
  • Fixed an issue to more closely match Mantra behavior when ptinstance = off

Miscellaneous Changes

Renamed Houdini velocity privmars called "v" to "vel"; as "v" is a reserved attribute for RenderMan geometry. Shaders in RenderMan for Houdini should refer to "vel" instead of "v".

  • Bxdf output type changed to surface to allow Bxdf inputs

  • oslbuilder now shows up in PxrMaterialBuilder
  • Added support for ptmotionblur="deform" on Instance OBJ
  • Added RFH_USER_LOG_DIR, RFH_USER_OTLS_DIR, RFH_USER_PREF_DIR
  • Reorganized ROP for illumination baking options
  • The "darkfalloff" option has been added back to the adaptive sampling options
  • Added biasR, biasT, rawId, and dPcameradtime AOVs to LOPs, ROPs, and TOPs

Known Issues

  • Display edits cannot changed from the image tool to mplay
  • Cross-frame denoising pdg support
  • Phantom objects are removed from all rays, not just camera rays
  • Applying undo of deleted nodes or collapsing to subnet may not work as expected
  • Rewiring subnet indirect inputs

Known Limitations

  • Rendering with Mantra lights or VOPs not possible
  • Bypassing shader nodes
  • Auto camera creation for IPR
  • RenderMan clipping planes