More info on each AOV coming soon ...
Diffuse: factory
Albedo: factory
P: factory
Nn: factory
sampleCount: factory
directSpecular: factory
NPRtoonDiffRamp: grayscale representation of Toon shader remap.
NPRfinal: used by Lines shader. Final lines comped into beauty.
NPRallLines: Lines shader. If daisy chaining lines, composites them into this AOV. Uses colors of each line.
NPRallLinesAlpha: Alpha of all lines, used for compositing daisy chained lines shaders.
NPRlineAlbedo: Lines shader. Set by PxrStylizedControl to specify color of lines, controllable per object.
NPRlineWidth: Lines shader. Per object line width defined in PxrStylizedControl. If plugging upstream fractal to line width min and max remap in PxrStylizedControl, great debug AOV to view the thickness.
NPRlineMask: Lines shader. Set in PxrStylizedControl. Mask out final lines.
NPRtextureCoords: Hatching shader. Set in PxrStylizedControl. Optional custom texture coordinates per object for Hatching projections.
NPRPtriplanar: Hatching shader. Optional custom P (world pace, object space, ...) coordinates per object for Hatching triplanar projections.
NPRoriginalBeauty: Original beauty saved, optional workflow to not write back into Primary if desired.