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Welcome to RenderMan 23.6!

This release introduces improvements to RenderMan. 

Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!

New Features in 23.6

  • There are two new optional controls for path-traced subsurface scattering - Attribute "trace" "int sssautobias" and "trace" "float sssbias". In the rare cases where the automatically computed bias for
    path-traced subsurface scattering needs tweaking, one can set "sssautobias" to 0 and "sssbias" to a desired value such as 1e-6. The default values are 1 for "sssautobias" and 1e-4 for "sssbias".

  • Allow volumes to output their aovs via PxrTee.
  • The PxrPrimvar built-in names "curvature_u" and "curvature_v" for principal curvatures can now also be written "curvatureU" and "curvatureV". This is for forward compatibility with the OSL version of PxrPrimvar in RenderMan 24.


Fixes

  • Fix for bugs batched trace() with multiple shader groups in the hits.


Miscellaneous Changes

  • improvements to light selection learning

  • improve the behavior of denoised Marschner by changing how the albedo is calculated


Known Limitations

Interactive/Live Rendering Limitations

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