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Light filters are currently not supported
Mesh lights currently do not function as expected
- Light filter linking is not available
PxrEnvDayLight is supportedand PxrAovLight
isare not supported
Custom light plugins are not supported
- Portal lights are not supported
- We do not support the light handle operation to match the normal or shading attributes of a surface
Interactive Rendering
- Interactive de-noising is not available
Geometry
- NURBS and Implicits AOVs and LPEs are not supported
- CropWindows are not available
Batch Rendering
- Nested Instances are pre-expanded
Shading
- txmake must be run manually on textures
- The dynamic array node is not expected to work in Solaris for the initial release
Expansion and plugins
- Only the built-in Integrators are supported
- Only the built-in Camera Projection plugins are supported
- Only the built-in Display and Sample filters are supported
- RenderMan Display drivers are not supported
- If you use ROI and overscan or cropWindow, the ROI will have to be adjusted slightly after a resolution edit to get the correct value during a live render
- Instanced lights with filters using the "Light Filter" coordsys have an incorrect transform. The workaround is to promote the light filter to a shared light filter using a light filter reference.
- We do not receive live render edits from Katana for nodes added at the end of the node graph, right above the Render node. If a no-op node (e.g. Merge) is inserted above the Render node and the node is added above that then the edit is received.
- Any live updates will cause interactive motion blur to be disabled. The render must be restarted.