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  • Light filters are currently not supported

  • Mesh lights currently do not function as expected

  • Light filter linking is not available
  • PxrEnvDayLight is supportedand PxrAovLight

    is

    are not supported

  • Custom light plugins are not supported 

  • Portal lights are not supported
  • We do not support the light handle operation to match the normal or shading attributes of a surface

Interactive Rendering

  • Interactive de-noising is not available

Geometry

  • NURBS and Implicits AOVs and LPEs are not supported
  • CropWindows are not available

Batch Rendering

  • Nested Instances are pre-expanded

Shading

  • txmake must be run manually on textures
  • The dynamic array node is not expected to work in Solaris for the initial release

Expansion and plugins

  • Only the built-in Integrators are supported
  • Only the built-in Camera Projection plugins are supported
  • Only the built-in Display and Sample filters are supported
  • RenderMan Display drivers are not supported
  • If you use ROI and overscan or cropWindow, the ROI will have to be adjusted slightly after a resolution edit to get the correct value during a live render
  • Instanced lights with filters using the "Light Filter" coordsys have an incorrect transform. The workaround is to promote the light filter to a shared light filter using a light filter reference.
  • We do not receive live render edits from Katana for nodes added at the end of the node graph, right above the Render node.  If a no-op node (e.g. Merge) is inserted above the Render node and the node is added above that then the edit is received.
  • Any live updates will cause interactive motion blur to be disabled. The render must be restarted.