Contents
Known Limitations
Lighting
Light filters are currently not supported
Mesh lights currently do not function as expected
- Light filter linking is not available
PxrEnvDayLight is supported
- PxrAovLight is not supported
Custom light plugins are not supported
- Portal lights are not supported
Interactive Rendering
- AOVs and LPEs are not supported
- CropWindows are not available
Batch Rendering
- RenderMan Display drivers are not supported
- If you use ROI and overscan or cropWindow, the ROI will have to be adjusted slightly after a resolution edit to get the correct value during a live render
- Instanced lights with filters using the "Light Filter" coordsys have an incorrect transform. The workaround is to promote the light filter to a shared light filter using a light filter reference.
- We do not receive live render edits from Katana for nodes added at the end of the node graph, right above the Render node. If a no-op node (e.g. Merge) is inserted above the Render node and the node is added above that then the edit is received.
- Any live updates will cause interactive motion blur to be disabled. The render must be restarted.