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This pattern supports and simplifies common metallic specular workflows from texturing applications .such as Substance Painter, Substance Designer and Mari

Base Color

Input for your Base color PBR map

...

Specular texture input. The default 0.5 value corresponds to an index of refraction of 1.5Connect the corresponding outputs to your PxrSurface or Lama nodes


An example of how to connect your PBR Metallic maps into a PxrSurface.  You can also use the PxrMetallicWorklow node with Lama nodes too !

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Info
titleSame in all DCCs
This workflow is the same whether your working in Maya / Katana / Houdini or Blender.