Contents
Welcome to RenderMan for Maya 22!
This new release of RenderMan for Maya 22 (RfM), includes a number of new features to address feedback as well as general improvements to RenderMan for Maya workflow and performance. We've added all new lights and materials as well as a useful asset browser system that can be leveraged in your studio pipeline.
We've also included simplified UI elements and removed obsolete options to give you a new streamlined experience along with new features. Happy rendering!
Please see the release notes below for all the new capabilities and known issues!
What's New
Interface Simplification
Miscellaneous Changes
- Imported older PxrDomeLights will now be reversed. To correct this, remove the negative scale from the X axis.
Known Limitations
RenderMan for Maya
- Deselecting "Receive Shadows" does not work.
- Creating a mesh light from existing geometry during IPR will duplicate the geometry in-render. Restart the render to remove the duplicate.
Alpha Limitations for RfM - These are expected to be resolved before release
- RfM may crash on a second IPR session using Xgen Archives
OpenVDB
Dicing cameras
Materials and visibility overrides on instances
Texture Manager, remaining bugs to resolve
Maya Dynamics, various bugs remain.
Render selected objects only not yet supported
XGen geometry archive support.
Projections do not render correctly.
View statistics, remaining issues to resolve
Display and Sample Filters not present
Rendering straight to the Viewport, some remaining bugs
Material assignment to archives (RIB Archives, Alembic archives)
Alembic procedurals do not render.
Stereo cameras do not render
Denoise workflow is not available in the Alpha
Checkpoint + Recovery not available in Alpha
PaintFX ??
Holdouts not available in Alpha
Baking not available in Alpha
Clipping planes not available in Alpha
- Attributes not supported for Alpha
dice:micropolygonlength
trace:bias
trace:displacements
trace:autobias
trace:intersectpriority
shade:indexofrefraction
dice:watertight