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Welcome to RenderMan for Maya 22!
This new release of RenderMan for Maya 22 (RfM), includes a number of new features to address feedback as well as general improvements to RenderMan for Maya workflow and performance. We've added all new lights and materials as well as a useful asset browser system that can be leveraged in your studio pipeline.
We've also included simplified UI elements and removed obsolete options to give you a new streamlined experience along with new features. Happy rendering!
Please see the release notes below for all the new capabilities and known issues!
What's New
Interface Simplification
Miscellaneous Changes
- Imported older PxrDomeLights will now be reversed. To correct this, remove the negative scale from the X axis.
Known Limitations
RenderMan for Maya
- Deselecting "Receive Shadows" does not work.
- Creating a mesh light from existing geometry during IPR will duplicate the geometry in-render. Restart the render to remove the duplicate.
Alpha Limitations for RfM - These are expected to be resolved before release
- RfM may crash on a second IPR session using Xgen Archives