Contents
Visualizer
Light Signal AOV
The name of a color AOV to use for the light signal to control your lines. Typically this would be diffuse, but you can also put a light AOV here to determine the transition between photoreal and stylized based on the light emission. This AOV has to be set up in Maya/Katana/Houdini or DisplayFilter will exit.
Visualizer
Use these settings to preview certain AOVs to aid in the development of your creative linework.
Beauty
The Beauty AOV being rendered before the Stylized Looks filters are applied
Final Lines
View the output of the lines only.
Final Lines Invert
An inverted visualization of your lines
Final Lines + Beauty
This is the default visualizer and combines your linework with the beauty AOV
Final Lines Alpha
The alpha generated by the lines.
Line Thickness from Pattern
Visualize the thickness of your lines being generated from any patterns or textures plugged into the Line Thickness Input of your PxrStylized Control node.
Line Thickness from Lighting
Visualize the line thickness generated from the scene lighting
Diffuse Luminance
The luminance of the diffuse AOV
Diffuse Energy
The energy emitted by the Diffuse AOV
Z CamDist
Use this selection to visualize your CamDist
Name of a color AOV to do line detection on. Manually set if you want to test on your AOV.
Line Type
Name of a color AOV to do line detection on. Manually set if you want to test on your AOV.
Final Line Gamma
After line detection happens, runs gamma on final lines.
Weight Type
During line detection weighting to get a variance
Sigmoid Sharpness
See: https://www.desmos.com/calculator/g4jbxcvtqz and modify "a" and "o"
Sigmoid Offset
See: https://www.desmos.com/calculator/g4jbxcvtqz and modify "a" and "o"
Activation Function
During line detection weighting to get a variance
Line Thickness From
Determine how to calculate the line thickness
Line Thickness
The thickness of the lines
Line Thickness Scale
Globally scale line thickness. If you have line thickness set per object and they are all different values, and you up the resolution of the render, use this global scale to increase or decrease line thickness of all lines, since they are based on pixel width.
Line Color From
Line Color
Use Line Mask
Mult by line mask from pattern node in AOV NPRlineMask
Lines Inside
Mult by alpha for only inside lines from line detect, don't go off geo