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Welcome to RenderMan for Maya 23.6!

Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights. 

New Features in 23.6

Fixes

  •  fix for motion blur on maya curves created with the curve tool (different from hair)
  •  Fixed a bug where light filters from referenced maya scene files with namespaces were getting ignored due to not using the handle that's fixed up for prman
  • Pixel aspect ratio was being ignored for preview/IPR renders.
  • Fixed a bug where motion blur would fail for a  blendShape that had its "origin" attribute set to "world" rather than "local".
  • Fixed a bug where motion blur would revert to frame-open style when motion blurred mesh was edited during IPR.
  • Avoid issue when building against maya2019 headers, where on linux /usr/include/X11/X.h gets pulled in and redifines "CurrentTime", which happens to be the name of a method in one of our classes.
  • FIXED: Only the first xgen instanced archive was output to the renderer

Miscellaneous

  • RfM translation of maya's image planes now respects the "Use Image Sequence" checkbox, and the "fit" of image planes is translated accurately.
  •  For RfM command line rendering, added a -par arg for the Render command for setting pixel aspect, named the same as maya's
  • Namespaced alembic nodes are now automatically associated with a set of similarly namespaced materials.
  • rfm now processes standard extension attributes on custom transforms.
  • Allow multiple instances of a procedural primitive to exhibit different random variations. We added a per-instance "user:procprimid" attribute that can be used by patterns to compute a globally unique attribute.

  • Add a new -velocityscale flag to the procedural to scale velocity primvars used for motion blurring. - Add velocity scaling control to gpuCache node.

  •  implement AOV import/export and basic AOV overrides.


You can find useful Doxygen developer documentation in the Developers' Guide under RfM2

Known Limitations

RenderMan for Maya