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Pick the right tool for the job

In general, subdivision surfaces have many advantages but sometimes you actually need a polygon mesh.

Subdivision surfaces

  • Pros
    • Perfectly smooth at any resolution.
    • Can have sharp or semi-sharp features with creases and corners.
    • Can be very lightweight in memory.
    • Less displacement cracks (watertight)
  • Cons
    • Different modeling techniques/skills
    • Need to tag sharp edges and vertices
    • Some topological constraints (no holes or non-manifold geometry)

Polygon meshes

  • Pros
    • Great for heavy geometry like 3D scanned mesh
    • Best for geometry that will be fractured / simmed.
    • Good for models with only sharp edges that don't need displacement
    • No microploygon generation is not displaced.
  • Cons
    • Heavy models use a lot of memory, however small they may be in the image.
    • Shadow terminator may be visible on low resolution smoothed objects
    • Displacement cracks may be visible

Subdivision modeling

  • Always model the simplest control cage possible.
  • Always view your model with smoothing or render it using PxrVisualizer.
    • You can even model in a live PxrVisualizer render !
  • Use creases to make sharp or semi-sharp edges without adding extra edge loops.
  • Corners 

Model detailing