Contents
Pick the right tool for the job
In general, subdivision surfaces have many advantages but sometimes you actually need a polygon mesh.
Subdivision surfaces
- Pros
- Perfectly smooth at any resolution.
- Can have sharp or semi-sharp features with creases and corners.
- Can be very lightweight in memory.
- Less displacement cracks (watertight)
- Cons
- Different modeling techniques/skills
- Need to tag sharp edges and vertices
- Some topological constraints (no holes or non-manifold geometry)
Polygon meshes
- Pros
- Great for heavy geometry like 3D scanned mesh
- Best for geometry that will be fractured / simmed.
- Good for models with only sharp edges that don't need displacement
- No microploygon generation is not displaced.
- Cons
- Heavy models use a lot of memory, however small they may be in the image.
- Shadow terminator may be visible on low resolution smoothed objects
- Displacement cracks may be visible
Subdivision modeling
- Always model the simplest control cage possible.
- Always view your model with smoothing or render it using PxrVisualizer.
- You can even model in a live PxrVisualizer render !
- Use creases to make sharp or semi-sharp edges without adding extra edge loops.
- Corners