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"The Unsullied" by Dylan Sisson, rendered in RenderMan for Houdini


What's New

  • New Viewport Rendering Options – The visualizer and snapshot icon have new right-click option menus

Miscellaneous and Important Changes 

  • Batched OSL execution is enabled by default (on CPUs supporting AVX, AVX2 or AVX512)

Fixes

  • Added camera projection sweep parameters

  • Added holdout shelf and menu tool for creating holdout geometry and setting up shadow AOVs

  • Render cameras now available in subnets
  • Geo/xform motion sample parameter overrides on obj nodes are now interactive
  • Move "enable depth of field" toggle behavior to ROP node
  • Object paths now evaluate expressions
  • Support added for custom versions of pxr nodes with name scope::namespace::pxr*::version
  • We now support sparse RenderMan parameters
  • RfH now drives fovEnd from standard camera parameters

Fixes

  • Fixed forced matte and phantom to render regardless of candidate membership

  • We now output AOVs with shelf render button
  • A bug that prevented meshes with multiple shaders from rendering when deformation blur was on has been fixed

  • We now respect pixel aspect ratioFixed a crash that could occur when scrubbing timeline during IPR for scenes involving MASH meshes

Known Issues

  • Phantom objects are removed from all rays, not just camera rays
  • Applying undo of deleted nodes or collapsing to subnet may not work as expected
  • Interactive Render Regions may require adjustment to start rendering
  • Rewiring subnet indirect inputs
  • Auto camera creation for IPR
  • RenderMan clipping planes
  • If a light instance's master is disabled, the first render/update will still show the master

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